August 20131st:Server:1)
Changed the way combat level works from the way it used to work to something more simple! - Now it is 1/5th of every combat skill added together. Find the combat level guide
here!
- 1a) Changed max Combat Level from 191 to 210!
2)
Fixed problem with exp registering incorrectly. (Hopefully!)
Client:1)
Nothing Client-Sided was changed!7th:Server:1) Added server sided items.
- Skill Reset Token - allows you to reset all of your skills excluding Donator Level!
- Dragonbone Pack - Gives user 15,000 Dragonbones!
- Small Cash Pack - Gives user 200m cash!
- Big Cash Pack - Gives user 1 Max Cash Ticket!
- Donator EXP Ticket - Gives user 1million Donator EXP! - Gives your 100DP Back!
- Void Set Pack - Gives user each piece of the void set!
2) Donator Points are now worth 100 times more than previously. Meaning you are now awarded 100 Donator Points per USDollar.
3) You will
now receive 1,000,000 (1million) Donator EXP when you donate $1USD instead of
1 Donator Level per $1USD!*
- It now takes $200 to get God Status (200M EXP to get to 150)
- Donator Status is now at level 96 from 10!
- VIP Status is now at level 116 from 75!
4) Changed prices around the donator shops.
5) Completely added Class Change Tickets (one small step was overlooked.) They now reset your skills to level 1 when used (can only be used twice)
6) Bob, the SkillCape Seller, now sells Donator Capes and VIP Capes!
*--Donator EXP will be rounded down to the USDollar. Eg. Donate $17.96 and you will get 17m EXP. - Also you will need to buy a Donator EXP Ticket and you will receive 100DP back when used! If you do not you may not get your Donator EXP! -- These are not able to be traded!
Client:1) Added client sided items.
- Skill Reset Ticket - allows you to reset all of your skills excluding Donator Level!
- Dragonbone Pack - Gives user 15,000 Dragonbones!
- Small Cash Pack - Gives user 200m cash!
- Big Cash Pack - Gives user 1 Max Cash Ticket!
- Donator EXP Ticket - Gives user 1million Donator EXP!
- Void Set Pack - Gives user each piece of the void set!
Website:1) Cleaned up and organized Donation Rewards page.
2) Fixed prices to new prices on Donation Rewards page.
3) Fixed EXP Rates to new rates in Donation Rewards page.
8th:Server:1) Changed the way DP Tickets work. DP Tickets
gave 10DP they now
give random DP up to 1000.Possible Rewards are:
10 DP
100 DP
500 DP
1000 DP
2) Changed prices of DP Tickets from
2m HSPs to
500k HSPs!9th:Server:1)
Noob Quest has been revamped to
Stolen Goods quest. Talk to Launa at Home to get started!
2) Rewards from the Stolen Goods quest are:
- A Cash Ring!
- Access to the new ::cqcashring command!
- and an EXP Ticket!
2)
Cash Ring has been
removed from the store.3)
Cash Ring is
no longer trade-able.4)
Cash Ring now
requires Stolen Goods quest to wear!
5) Cash Ring rates have changed
from 1/5 chance to go off and give 100k per HP hit to 1/10 chance to go off and give 110k per HP hit!6) The new
::cqcashring command gives a replacement
Cash Ring if lost!Client:1) Fixed a few client sided issues!
17th:Server:1) Cash Ring rates have changed
from 10% chance to go off and give 110k per HP hit to 2% chance to go off and give 250k per HP hit!*Basically, it will "roll" a 100-sided die and if it lands on a 1 or a 2 then you will get cash! Remember, if you hit a 0, you will get 0 cash!
2) SkillCape Shop, run by Bob, now sells GOD boots too!
3) Donator Cape, VIP Cape, and GOD Boots have new prices!
- Donator Cape now costs 999k at Bob's SkillCape Shop!
- VIP Cape now costs 999k at Bob's SkillCape Shop!
- GOD Boots now costs 100m at Bob's SkillCape Shop!
4) Fixed some minor cosmetic errors with the quest.
5) Reworked the ::yell command! Costs 1m per use for Free Players, 50k per use for anyone who donated less than $10, and free to PK-Champions, Donators ($10 or more), Mods, VIPs, GODS, Admins, CO-Owners, and the Owner, Deth Embrace.
The yell tags are listed
here!6)
Cash Ring now requires
Hitpoints at
Level 99 to wear!
7)
Donator EXP Tickets have been removed from store due to abuse!Client:There was nothing changed about the Client!
19th:Server:1) Cash Ring rates have been COMPLETELY rewritten
from 2% chance to go off and give 250k per HP hit to 1.3% chance to go off and give a random amount of money, which will be explained more below.
It will roll a 75-sided Die to determine whether you shall gain money or not. If it lands on a 1, you will receive money. The amount of money you will receive is based on your hit + 1, meaning if you hit a 0, you will still get some money! Upon rolling the 75-sided Die, it will also roll a 6-sided Die (5+1), which will determine your multiple of cash. This Die will multiply by 50,000 and then be multiplied by your hit. The reason for the Die being 6-sided is because, if it were to roll a zero, you could still get 0 cash. (Random number generator generates numbers from 0-5, thus by adding +1 to it, you get 1-6)
Formula: (
HitAmt + 1) * {(
Random Number between 1-6) * 50,000}
Eg. You hit a 0 and your Cash Ring goes off, with a 1 Multiple of 50k, you will get 50k cash.
(
0 + 1) * {(
1) * 50,000} = 50,000
Eg2. You hit a 10 and your Cash Ring goes off, with a 2 Multiple of 50k, you will get 1.1m cash.
(
10 + 1) * {(
2) * 50,000} = 1,100,000
Eg3. You hit a 115 and your Cash Ring goes off, with a 5 Multiple of 50k, you will get 29m cash!
(
115 + 1) * {(
5) * 50,000} = 29,000,000
Eg4. You hit a 120 and your Cash Ring DOES NOT go off. You get nothing.
*Note that the ring going off is quite rare, as well as hitting a high number when it goes off, and hitting a high multiple of 50k!
Client:There was nothing changed about the Client!