Guest Guest
| Subject: WEBCLIENT PLOXX Fri Nov 19, 2010 11:55 pm | |
| i say webclient for the people who downloading things takes to much space in their computer. of course you could make some customs nulls on the webclient. which forces people to download to see these customs. i understand it will be a lot of coding but i have a few friends who could help with this. it would raise the amount of players 10 fold in my opinion. tell me what you think about it. critisism excepted (if its constructive). |
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Guest Guest
| Subject: yeh Sat Nov 20, 2010 12:01 am | |
| yeh ur right soul if u could plz make a webclient |
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Mod Clawz Private
Posts : 21 Points : 15381 Reputation : -14 Join date : 2010-11-19 Age : 26
| Subject: webclaint!@ ploxx Sat Nov 20, 2010 5:25 am | |
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Icanpwnu Private
Posts : 53 Points : 15465 Reputation : 7 Join date : 2010-11-09
| Subject: Re: WEBCLIENT PLOXX Sat Nov 20, 2010 2:48 pm | |
| This is a great idea i was going to suggest this too and thanks for doing this Mike - Mod Icanpwnu |
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Deth Embrace DeathScape General
Posts : 180 Points : 45792 Reputation : 20006 Join date : 2010-11-06 Age : 30 Location : Hell, NC
| Subject: Re: WEBCLIENT PLOXX Sat Nov 20, 2010 7:33 pm | |
| You know what is so fucKing stupid about your statement custom? (No offense) Webclients still have to download the CACHE for the game, all the space is in the CACHE. So webclients take up almost EXACTLY the same amount of space as DOWNLOADED clients. Plus I have tried, and for some reason I cannot get webclient to connect to my server. But other than that, I kind of agree with the idea, but the logic of the "space" issue is not true at all, Webclients take up same space as download client, so... Lol |
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Icanpwnu Private
Posts : 53 Points : 15465 Reputation : 7 Join date : 2010-11-09
| Subject: Re: WEBCLIENT PLOXX Sat Nov 20, 2010 8:13 pm | |
| Yeah Guys use common sense and soul ill try and figure out how to make a webclient kk |
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