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August 19, 2013-Update Changelog Icon_minitimeFri Mar 21, 2014 3:20 am by Deth Embrace

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 August 19, 2013-Update Changelog

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DeathScape General
Deth Embrace

DeathScape General
Deth Embrace

Posts : 180
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Join date : 2010-11-06
Age : 30
Location : Hell, NC

August 19, 2013-Update Changelog Empty
PostSubject: August 19, 2013-Update Changelog   August 19, 2013-Update Changelog Icon_minitimeTue Aug 20, 2013 6:17 am

Server:

1) Cash Ring rates have been COMPLETELY rewritten from 2% chance to go off and give 250k per HP hit to 1.3% chance to go off and give a random amount of money, which will be explained more below.

It will roll a 75-sided Die to determine whether you shall gain money or not. If it lands on a 1, you will receive money. The amount of money you will receive is based on your hit + 1, meaning if you hit a 0, you will still get some money! Upon rolling the 75-sided Die, it will also roll a 6-sided Die (5+1), which will determine your multiple of cash. This Die will multiply by 50,000 and then be multiplied by your hit. The reason for the Die being 6-sided is because, if it were to roll a zero, you could still get 0 cash. (Random number generator generates numbers from 0-5, thus by adding +1 to it, you get 1-6)

Formula: (HitAmt + 1) * {(Random Number between 1-6) * 50,000}

Eg. You hit a 0 and your Cash Ring goes off, with a 1 Multiple of 50k, you will get 50k cash.
(0 + 1) * {(1) * 50,000} = 50,000
Eg2. You hit a 10 and your Cash Ring goes off, with a 2 Multiple of 50k, you will get 1.1m cash.
(10 + 1) * {(2) * 50,000} = 1,100,000
Eg3. You hit a 115 and your Cash Ring goes off, with a 5 Multiple of 50k, you will get 29m cash!
(115 + 1) * {(5) * 50,000} = 29,000,000
Eg4. You hit a 120 and your Cash Ring DOES NOT go off. You get nothing.

*Note that the ring going off is quite rare, as well as hitting a high number when it goes off, and hitting a high multiple of 50k!

Client:

There was nothing changed about the Client!
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August 19, 2013-Update Changelog

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